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軟件設計師每日一練試題內容(2024/2/28)
試題1
某商店業(yè)務處理系統(tǒng)中,基本加工“檢查訂貨單”的描述為:若訂貨單金額大于5000元,且欠款時間超過60天,則不予批準;若訂貨單金額大于5000元,且欠款時間不超過60天,則發(fā)出批準書和發(fā)貨單;若訂貨單金額小于或等于5000元,則發(fā)出批準書和發(fā)貨單,若欠款時間超過60天,則還要發(fā)催款通知書?,F(xiàn)采用決策表表示該基本加工,則條件取值的組合數(shù)最少是(17)。查看答案
試題參考答案:B
試題2
在軟件項目管理中可以使用各種圖形工具來輔助決策,下面對Gantt圖的描述不正確的是( ) 。
A、Gantt 圖表現(xiàn)各個活動的順序和它們之間的因果關系
B、Gantt 圖表現(xiàn)哪些活動可以并行進行
C、Gantt 圖表現(xiàn)了各個活動的起始時間
D、Gantt 圖表現(xiàn)了各個活動完成的進度
查看答案
試題參考答案:A
試題解析與討論:www.xomuzic.com/st/77762677.html
試題3
函數(shù)調用時,基本的參數(shù)傳遞方式有傳值與傳地址兩種,( ) 。
A、在傳值方式下,形參將值傳給實參
B、在傳值方式下,實參不能是數(shù)組元素
C、在傳地址方式下,形參和實參間可以實現(xiàn)數(shù)據的雙向傳遞
D、在傳地址方式下,實參可以是任意的變量和表達式
查看答案
試題參考答案:C
試題解析與討論:www.xomuzic.com/st/81672812.html
試題4
在軟件維護中,由于企業(yè)的外部市場環(huán)境和管理需求的變化而導致的維護工作,屬于()維護。
A.正確性
B.適應性
C.完善性
D.預防性
查看答案
試題參考答案:B
試題5
軟件能力成熟度模型(CMM)的第 4 級(已管理級)的核心是( )
A、建立基本的項目管理和實踐來跟蹤項目費用、進度和功能特性
B、組織具有標準軟件過程
C、對軟件過程和產品都有定量的理解和控制
D、先進的新思想和新技術促進過程不斷改進
查看答案
試題參考答案:C
試題解析與討論:www.xomuzic.com/st/82332835.html
試題6
(1)A、0
B、1
C、2
D、3
(2)A、P(S)、V(S) 和 V(S)
B、P(S)、P(S) 和 V(S)
C、V(S)、P(S) 和 P(S)
D、V(S)、V(S) 和 P(S)
查看答案
試題參考答案:B、A
試題解析與討論:www.xomuzic.com/st/80602775.html
試題7
Why is(1)fun? What delights may its practitioner espect his reward? First is the
sheer joy of making things.As the child delights in his mud pie,so the adult enjoys
building things,especially things of his own design.Secong is the pleasure of making
things that are useful to other people.Third is the fascinanon of fashioning complex
puzzle-like objects of interlocking moving parts and watching them work in subtle
eyeles,playing out the consequences of principies built in from the beginning.Fourth
is the joy of always learning,which springs from the(2)nature of the task.In one way
or another the problem is ever new,and its solver learns
something:sometimes(3),sometimes theoretical,and sometimes both.Finally,there is
the delight of working in such a tractable medium.The(4),like the poet,works only
slightly removed from nure thought-stuff.Few media of ereation are so flexible,so easy
to polish and rework,so readily capable of realizing grand conceptual structures.
Yet the program(5),unlike the poet’s words,is real in the sense that it moves and
works,producing visible outputs separate from the comstrct itself.It prints
results,draws pictures,produces sounds,moves arms.Progamming then is fun because it
gratifies creative longings built deep within us and delights sensibities we hav e in
common with all men.
(1)A、programming
B、composing
C、working
D、writing
(2)A、repeating
B、basic
C、non-repeating
D、advance
(3)A、semantic
B、practical
C、lexical
D、syntactical
(4)A、poet
B、architect
C、doctor
D、programmer
(5)A、construct
B、code
C、size
D、scale
查看答案
試題參考答案:A、C、B、D、A
試題解析與討論:www.xomuzic.com/st/82622845.html
試題8
極限編程(XP)由價值觀、原則、實踐和行為四個部分組成,其中價值觀包括溝通、簡單性、( )。
A、好的計劃
B、不斷的發(fā)布
C、發(fā)饋和勇氣
D、持續(xù)集成
查看答案
試題參考答案:C
試題解析與討論:www.xomuzic.com/st/82402837.html
試題9
Ravi, like many project (1) , had studied the waterfall model of software development as the primary software life-cycle (2). He was all set to use it for an upcoming project, his first assignment. However, Ravi found that the waterfall model could not be used because the customer wanted the software delivered in stages, something that implied that the system had to be delivered and built in (3) and not as (4).
The situation in many other projects is not very different. The real world rarely presents a problem in which a standard process, or the process used in a previous project, is the best choice. To be the most suitable, an existing process must be (5) to the new problem.
A development process, even after tailoring, generally cannot handle change requests. To accommodate change requests without losing control of the project, you must supplement the development process with a requirement change management process.
(1) A. customers
B. managers
C. users
D. administrators
(2)A. activity
B. procedure
C. process
D. progress
(3) A. parts
B. modules
C. software
D. a whole
(4) A. parts
B. modules
C. software
D. a whole
(5) A. modified
B. used
C. suited
D. tailored
查看答案
試題參考答案:B、C、A、D、D
試題10
在UML提供的圖中,可以采用(1)對邏輯數(shù)據庫模式建模;(2)用于接口、類和協(xié)作的行為建模,并強調對象行為的事件順序;(3)用于系統(tǒng)的功能建模,并具強調對象間的控制流。
(1)A、用例圖
B、構件圖
C、活動圖
D、類圖
(2)A、協(xié)作圖
B、狀態(tài)圖
C、序列圖
D、對象圖
(3)A、狀態(tài)圖
B、用例圖
C、活動圖
D、類圖
查看答案
試題參考答案:D、B、C
試題解析與討論:www.xomuzic.com/st/76882647.html
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